ALSO: Note extra crit helps with mana! See the Stats Priority section for more information. Acuity: increases your critical strike chance by 1/2/3%.Can be good for progression raiding when you are trying to learn fights and are taking a lot of damage. Ancestral Resolve: Reduces damage taken while casting spells by 5/10%.Nature's Guardian: VERY VERY SITUATIONAL.An overall HPS increase when used properly but if used IMPROPERLY can effect your mana in the long run. Focused Insights: Gives you a buff that decreases the mana cost of your next healing spell by 25/50/75% and increases its effectiveness by 10/20/30%.Kimmy recommends instead of putting points into this, put points in Telluric Currents. Great for fights where you know you will be dispelling debuffs. Cleansing Waters: Reduces mana cost of Cleanse Spirit.So to summarize this talent tree leaves you with 1 optional point in the Restoration Tree and 5 points which you may use to your liking. In order to get down to the next tier of talents your 3 choices which will be discussed below. The only point I would move is the point in Cleansing Waters. Nature's Swiftness: Makes your next nature spell insta-cast. SpiritWalker's Grace: We can cast while running.WHHHEEEEEEE!!! This is awesome and most shamans don't use it. Increases our and raid members spirit by 200% of OUR spirit, effectively increasing our Mana Regeneration to a level of insanity. Redistributes health between all players within range to an equilibrium. Our BIG raid cool-down and arguably the best in the game right now. Provides a small initial heal and increases our next DIRECT heal 20%. Unleash Elements: Our ÔÇ£Heal BoosterÔÇØ. Also heals every time a charge is absorbed. ![]() Places a shield on our target and increases our healing done to that target. No Mana cost.Įarth Shield: Our Single Target Healing Helper. Modified by Improved shields and Resurgence. Increases Mana Regeneration and gives us mana every time a charge is absorbed. Water Shield: Bolsters our Mana Regeneration. An AoE healing spell which makes all the other healers jealous. ![]() Hits up to 4 people prioritizing those with lower health. No mana Cost.Ĭhain Heal: Our basic Multi-Target Smart Heal. A passive proc HoT on anyone target that receives healing from our spells. Low Mana CostĮarth Living Weapon: A cast and for get self-enchant to our weapon. Note: Managing this spell is crucial to any Restoration Shaman's success. Has an on-hit healing effect along with a secondary HoT. Riptide: The most mana-efficient heal in our inventory. ![]() This heal should ONLY be used when your target is in danger of dying, healing of your target needed to happen ÔÇ£yesterdayÔÇØ, or at the end of a fight to pad HPS meters(LMAO). Healing Surge: Our ÔÇ£OMFG WTF HAPPENEDÔÇØ heal. Use when incoming damage is to large to be handled by Healing Wave. Greater Healing Wave: Our ÔÇ£BIGÔÇØ heal. This should be in use for the majority of a fight if incoming damage permits us to do so. Else // Load Rest of YUI remotely (where possible)
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